Video Game VR Gun Targets Military Training

It would be easy to look at Striker VR's Arena Infinity blaster as just a high-end video gaming peripheral ... because that's exactly what it is. But under the hood of what the Louisiana-based company is calling the most realistic gun for virtual reality, is a plan to supply military and law enforcement with the most realistic guns ever for training and simulation.

Striker VR's Arena Infinity Blaster is a programmable gun peripheral for VR gaming that can produce the same recoil as a variety of firearms. (Image source: Striker VR) 

Coupled with a VR headset and external positional trackers, the Arena Infinity does everything you would expect from a gaming peripheral. It's wireless, has about a three-hour battery life, it has all the weight and feel of a real gun, a realistically placed reload button, recoil, and programmable features to mimic various weapons (the hands-on demo we tried at SIGGRAPH 2017 featured a machine gun, rifle, grenade launcher, and chainsaw). But what sets the Arena Infinity apart is its unparalleled degree of realism – one that Striker VR through its sister company, HapTech, is hoping will make it the new standard in firearms training.

Speaking to Design News at SIGGRAPH 2017, Martin Holly, VP and Co-founder of Striker VR and HapTech, said while the gun is at the forefront, the companies are really built around a single proprietary product – a scalable, electromagnetic linear motor capable of delivering a degree of recoil and haptic feedback that exactly matches, or comes very close to, that of a real gun.

“We want as close to real recoil as we can get, “ Martin said. “In some cases we can generate the actual real recoil. The form factor of a .50 cal machine gun is extremely large so we can actually generate the realistic recoil. The form factor of, say an M4-sized platform, is a lot smaller so in that one we're reaching around 85-90 percent of realistic recoil, which is more than what pneumatic systems can offer.”

Pneumatic systems, guns that use compressed air to fire pellets or other ammunition, are the preferred firearms for training today. CO2 guns are particularly popular because they allow for repeated shots to mimic things like semi-automatic pistols. They're also comparatively inexpensive and safe as opposed traditional guns and they do not require specialized facilities.

But Holly said he and his team saw some major drawbacks to pneumatics, ones that his company could solve. “In the beginning we wanted to make [this technology] for gaming, but there were a lot of military applications,” he said. 

“We found that there was a need to replace pneumatic systems because there are a lot of shortcomings – they're expensive in terms of operating costs and in that they require compressed air. And at a lot of places where training simulation occurs around the world there are brown outs because of power requirements. In order to operate some of these large-scale marksmanship systems you have to have constant power. And it's extremely costly to generate all of that compressed air.”

Striker VR's motor technology is scalable and can go into every weapon type, meaning it can be used to create training weapons of all calibers that will deliver more recoil than pnuematic systems. And since the guns themselves operate in virtual reality it adds another layer of safety. Video games such as the popular Call of Duty franchise are already praised for their level of realism and have already found uses for real-world military training. Coupling this with a device that gives soldiers the feeling of holding a real gun opens up an even more dynamic range of training scenarios.

HapTech's proprietary electromagnetic linear motor, which drives Striker VR's gun, can be scaled to different form factors for a range of firearms. (Image source: HapTech) 

For now Striker VR has kept most of it's focus on gaming. Holly said several partners across the US have signed on to implement the Arena Infinity as part of theme-park like experiences such as live-action shooter games and consumers should expect to see the first Arena Infinity experiences appearing as soon as this fall. StrikerVR said it also been building partnerships with top gaming companies and motion capture professionals on the software end to create the best experiences possible for the Arena Infinity.

The company is already actively working on a newer version of the Arena Infinity as well, one that it says will be lighter and offer even more fidelity to a real-world gun. “There's just a lot of red tape [on the military side] right now,” Holly said. “It seems like the military is taking a break in investing in training and simulation, they're taking a break trying to see what happens on the consumer and civilian side.”

Still, gaming is not the ultimate goal and Holly said that if his companies have to take a detour through gaming to make it into military applications they'll only be so much the better for it. “It's always been our goal to take everything we've learned from the gaming side and bring it to the military,” Holly said.


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Chris Wiltz is the Managing Editor of Design News.  

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